Develop numeracy skills by programming Marty to move in this cross-curricular social and emotional learning activity

21 of 21 linked standards shown.
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| Digital Technologies, Design & technologies: Digital Technologies |
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| General standards |
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| Health and Wellbeing: Mental, Emotional, Social and Physical Wellbeing | |
| Literacy & English: Listening and Talking | |
| Numeracy: Number, Money and Measure | |
| Technologies: Computing Science |
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| Computing, Design and Technology: Computing | |
| Computing, Design and Technology: Design and Technology |
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| International Society for Technology in Education (ISTE) |
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This is the fifth of five lessons that focus on literacy, numeracy, and social and emotional learning in the context of THRIVING in challenging circumstances.
In this lesson, students will explore the effect of changing a digit, its place and its value on the time taken for Marty to complete a movement. To investigate the link between time, speed and distance. Students will then use Blocks motion blocks to code Marty to move different speeds by varying Marty's step length and time. Students will copy Marty's movements to build safe travel skills.
Knowledge of block parameters, loops and conditional statements
Numeracy and Health and Wellbeing across learning
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