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Step 1 of 3

Trial Unit of Work - 30 Minute Lessons

Step 1 of 3: Trial Lesson Lower Elementary 30 minutes - What is the order

  1. 1Trial Lesson Lower Elementary 30 minutes - What is the order
Marty app
CurrentPrevious

Trial Lesson Lower Elementary 30 minutes - What is the order

Use color cards to instruct Marty where to go and what to do

Trial Lesson Lower Elementary 30 minutes - What is the order
Estimated time
30 minutes
Difficulty
Beginner
Products
Marty V2

On this page

  1. Lesson overview
  2. Objectives & resources
  3. Key vocabulary
  4. Lesson plan
  5. Extensions and challenges
  6. Additional reading
  7. Curriculum standards

Extensions and challenges

Extend

Challenge learners to move around something in order to reach the red card, which will require using the purple and blue cards.

Support

Provide learners with a ruler, or something else with a straight edge. This may help them to 'aim' Marty at the red card.

Additional reading

  • Educator’s Guide
  • Unplugged mode

Curriculum standards

18
Choose your curriculum to see the relevant standards.

18 of 18 linked standards shown.

Australian CurriculumAustralia2
Curriculum areaLinked standards
Digital Technologies, Design & technologies: Design & Technologies
Digital Technologies, Design & technologies: Digital Technologies

Select a code to read the full standard.

Digital Technologies, Design & technologies: Design & Technologies

  • ACTDEP025Generate, develop and communicate design ideas and processes for audiences using appropriate technical terms and graphical representation techniques

Digital Technologies, Design & technologies: Digital Technologies

  • ACTDIP004Follow, describe and represent a sequence of steps and decisions (algorithms) needed to solve simple problems
CSTA Education StandardsUSA2
Curriculum areaLinked standards
General standards

Select a code to read the full standard.

  • 1A-CS-01Select and operate appropriate software to perform a variety of tasks, and recognize that users have different needs and preferences for the technology they use.
  • 1A-AP-10Develop programs with sequences and simple loops, to express ideas or address a problem.
Curriculum for ExcellenceScotland10
Curriculum areaLinked standards
Health and Wellbeing: Mental, Emotional, Social and Physical Wellbeing
Literacy & English: Listening and Talking
Literacy & English: Reading
Literacy & English: Writing
Numeracy: Number, Money and Measure
Technologies: Computing Science

Select a code to read the full standard.

Health and Wellbeing: Mental, Emotional, Social and Physical Wellbeing

  • HWB 0-14a / HWB 1-14a / HWB 2-14a / HWB 3-14a / HWB 4-14aSocial wellbeing

Literacy & English: Listening and Talking

  • LIT 0-02a / ENG 0-03aTools for listening and talking
  • LIT 0-04aFinding and using information

Literacy & English: Reading

  • LIT 2-15aFinding and using information

Literacy & English: Writing

  • LIT 0-21bTools for writing
  • LIT 0-26aOrganising and using information

Numeracy: Number, Money and Measure

  • MNU 0-01aEstimation and rounding
  • MNU 2-11aMeasurement

Technologies: Computing Science

  • TCH 0-14aUnderstanding and analysing computing technology
  • TCH 0-15aDesigning, building and testing computing solutions
England's National CurriculumEngland2
Curriculum areaLinked standards
Computing, Design and Technology: Computing
Computing, Design and Technology: Design and Technology

Select a code to read the full standard.

Computing, Design and Technology: Computing

  • ✔️Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions

Computing, Design and Technology: Design and Technology

  • ✔️Design purposeful, functional, appealing products for themselves and other users based on design criteria
ISTEUSA2
Curriculum areaLinked standards
International Society for Technology in Education (ISTE)

Select a code to read the full standard.

International Society for Technology in Education (ISTE)

  • 4aStudents know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
  • 5cStudents break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.

Resources

Educator resources

  • Teacher GuideFile links loading
  • Presentation for What is the OrderFile links loading
Trial Unit of Work - 30 Minute Lessons
Unit overview
2Trial Lesson Middle Elementary 30 minutes - Let's Repeat
3Trial Lesson Upper Elementary 30 minutes - Obstacles
Next stepTrial Lesson Middle Elementary 30 minutes - Let's Repeat

Lesson overview

This lesson is an introduction to Marty the Robot and using Marty's color cards to get them moving.

Prerequisite knowledge

Direction words

Cross-curricular links

Literacy - Instructions; Maths - direction

Learning objectives

  • I can move a robot using different colors

Resources and equipment

  • Marty the Robot V2 with a color sensor

Key vocabulary

  • Forward
  • Back
  • Left
  • Right
  • Stop

Lesson plan

For this entire lesson, Marty should be on the ground, not on a table. In preparation, all Marty could be turned on and in 'unplugged' mode before the lesson starts. Unplugged mode is explained, here; alternatively, Marty could be turned on during the 'Warm up' part of the lesson as it is shown in the presentation.

Warm Up

Read to learners the learning objectives and success criteria from slides 2 and 3 of the presentation.

Warm up with a game of musical statues or musical bumps - learners dance when the music is playing and freeze or sit down when the music stops. There is a link to music on slide 4 of the presentation; there are automatic stops in the music track.

Slide 5 will introduce Marty, with details about the device and how to switch them on.

Get Learning

Show the presentation (slides 6) to display each of the 5 color cards. Once you have Marty in unplugged mode (click here to see about unplugged mode), either show Marty reacting to the cards on the presentation, from slides 7 to 11, or place Marty on each of the colors in whichever order you want. If you want to show Marty in real life responding to the cards, you do not need to show slides 7 to 11.

Alternatively, you could show each of the colors to the learners in your class and ask them about what they think this card might get Marty to do; we recommend starting with green and red for the traffic lights, to give learners a clue that these colors correspond to directions.

To get learners to better appreciate how Marty moves with the color cards, ask learners to pretend that they are a Marty: show a color card and have volunteers, or the whole class take 3 or 4 steps in that direction.

Time For Practice

The practice for this lesson centers on using the correct color card at the correct time:

  • In what direction do you need Marty to travel?
  • In what order do you need Marty to make the movements?

Depending on the ability of your learners, it may be best to focus only on the green forward and red stop cards. For this, you need a start and stop location and a bit of time to have learners practicing 'lining up' Marty so they will travel in the correct direction. Slide 12 from the presentation shows two mistakes were made when instructing Marty to move from a start position to an end. Have learners try and identify what the person did wrong. If you need to show it, slide 13 has a correct demonstration of using the color cards.

While learners are waiting for a turn of using Marty, ask them to have a person in their group pretend to be Marty.

  • The group needs to decide on a starting and a stopping spot and place something red at the stopping spot.
  • The group members need to make sure that Marty is pointing in the right direction.
  • One person in the group will need to put some green under Marty's foot to instruct them to go.
  • Marty will need to focus on walking in a straight line. If they reach the red, they could do a small dance.
  • Repeat with other group members pretending to be Marty while waiting a turn of the real Marty.
  • If there are learners who feel confident or adventurous, challenge them to use other colors to walk around something and reach the red stopping spot.

As each group of learners manage to reach the goal, celebrate with them. "You just created a program to tell Marty to do something. You are at the very start of a journey to create instructions for computers and robots!!"

Cool Down

Remind learners of the amazing work that they accomplished, "You were able to instruct a robot to move from a starting point to a finishing point! That is just amazing! I wonder what else we will get up to with Marty?"

Remind learners of the goals for the lesson, "Move a robot with color cards," and, "Get a robot to walk forward and stop."

Ask learners if they think they did well with the lesson using a familiar formative assessment strategy: thumbs up for good, thumbs to the side for OK, thumbs down for not so good; a green, yellow or red card, indicating their thoughts; a one to one chat about the learning; whole class feedback using a PMI (plus, minus, interesting) approach; or some other strategy with which the learners are familiar.

Carry out any end of lesson routines.

Log off devices and clear everything away.

Unit resources

Learner resources

  • Trial Lesson Lower Elementary 30 minutes - What is the order.zip
  • Trial Lesson Middle Elementary 30 minutes - Let's Repeat.zip
  • Trial Lesson Upper Elementary 30 minutes - Obstacles.zip